This project is a 3D environment set inside a gothic cathedral, created in Blender and rendered using the Cycles engine. Developed as complementary visual art for the Dragòn - 2D OpenGL Arcade Game project, the scene showcases fantasy props, procedural asset modeling, and atmospheric lighting.
Project Overview:
- Role: 3D Artist (Team of 3).
- Context: 3D Environment Art / Offline Rendering.
- Tools Used: Blender, Cycles Render Engine.
- Responsibilities: Procedural modeling via Geometry Nodes, prop modeling, procedural shading, scene lighting.
Contribution Overview#
- Dragon Egg (Geometry Nodes): procedural distribution, scaling, and alignment of overlapping scales across the egg surface using a custom Geometry Nodes graph.
- Prop Modeling: 3D modeling of the floor wrought-iron candelabras, altar candleholders, wax candles, and the carved dragon fang resting on the ceremonial pillow.
- Procedural Materials: node-based procedural shading, including subsurface scattering for the translucent candle wax, metallic surfaces for candleholders and candelabras, and organic texturing for the dragon fang and egg.
- Lighting Setup: multi-source illumination setup balancing warm local point lights at candle wicks and the glowing lava contained in the dragon vessel with cool, low-intensity ambient light streaming from the cathedral windows.
Gallery#
