<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on Giulio Arecco</title><link>https://giulio-arecco.github.io/</link><description>Recent content in Home on Giulio Arecco</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>giulioarecco@gmail.com (Giulio Arecco)</managingEditor><webMaster>giulioarecco@gmail.com (Giulio Arecco)</webMaster><copyright>© 2026 Giulio Arecco</copyright><lastBuildDate>Wed, 16 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://giulio-arecco.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>About Me</title><link>https://giulio-arecco.github.io/about/</link><pubDate>Wed, 16 Sep 2026 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/about/</guid><description>Giulio Arecco — Computer Engineer and Game Programmer.</description></item><item><title>Path Tracer</title><link>https://giulio-arecco.github.io/projects/path-tracer/</link><pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/path-tracer/</guid><description>A CPU-based Monte Carlo path tracer written in Zig, featuring multi-bounce global illumination, BVH acceleration, and custom spatial denoisers.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/path-tracer/featured.jpg"/></item><item><title>Beyond The Line</title><link>https://giulio-arecco.github.io/projects/beyond-the-line/</link><pubDate>Sat, 21 Feb 2026 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/beyond-the-line/</guid><description>A text-based serious game developed as a Master&amp;rsquo;s thesis to explore Complex Problem Solving through resource management, narrative branching, and systemic uncertainty.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/beyond-the-line/featured.jpg"/></item><item><title>Project Mecha-Ball</title><link>https://giulio-arecco.github.io/projects/project-mecha-ball/</link><pubDate>Mon, 14 Jul 2025 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/project-mecha-ball/</guid><description>A 3D puzzle game developed in Unity, centered on spatial problem-solving.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/project-mecha-ball/featured.jpg"/></item><item><title>Misfortune Game</title><link>https://giulio-arecco.github.io/projects/misfortune-game/</link><pubDate>Thu, 19 Jun 2025 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/misfortune-game/</guid><description>A relative-order card game implemented in React and Express/SQLite. Features real-time round timers, anti-cheat hidden card indexes, secure scrypt authentication, and match history tracking</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/misfortune-game/featured.png"/></item><item><title>The Plague in Milan</title><link>https://giulio-arecco.github.io/projects/the-plague-in-milan/</link><pubDate>Mon, 24 Feb 2025 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/the-plague-in-milan/</guid><description>An interactive first-person experience bringing to life the dramatic events of 17th-century Milan as depicted in Alessandro Manzoni&amp;rsquo;s &amp;ldquo;The Betrothed&amp;rdquo;.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/the-plague-in-milan/featured.jpg"/></item><item><title>Automatic Manga Colorization</title><link>https://giulio-arecco.github.io/projects/automatic-manga-colorization/</link><pubDate>Fri, 14 Feb 2025 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/automatic-manga-colorization/</guid><description>A deep learning framework in PyTorch for automatic manga and line art colorization, combining quantized color classification with adversarial training.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/automatic-manga-colorization/featured.jpg"/></item><item><title>CUDA N-Body Simulation</title><link>https://giulio-arecco.github.io/projects/cuda-n-body/</link><pubDate>Wed, 12 Feb 2025 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/cuda-n-body/</guid><description>A CUDA-accelerated gravitational N-Body Simulation based on the all-pairs approach. Features optimized kernels utilizing shared memory and loop unrolling, a benchmark suite, and OpenGL real-time visualization.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/cuda-n-body/featured.jpg"/></item><item><title>OS/161 Demand Paging</title><link>https://giulio-arecco.github.io/projects/demand-paging-os161/</link><pubDate>Fri, 13 Sep 2024 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/demand-paging-os161/</guid><description>An OS/161 kernel extension implementing demand paging, swap space management, per-process page tables, dynamic ELF loading, and TLB handling.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/demand-paging-os161/featured.jpg"/></item><item><title>The Postman: 3D Animation Recreation</title><link>https://giulio-arecco.github.io/projects/the-postman-recreation/</link><pubDate>Tue, 16 Jul 2024 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/the-postman-recreation/</guid><description>A 3D character animation project in Blender reproducing Renault&amp;rsquo;s &amp;ldquo;The Postman&amp;rdquo; commercial, focusing on keyframe animation, shot staging, and timing.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/the-postman-recreation/featured.jpg"/></item><item><title>Dragòn - 2D OpenGL Arcade Game</title><link>https://giulio-arecco.github.io/projects/opengl-dragon-game/</link><pubDate>Tue, 05 Mar 2024 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/opengl-dragon-game/</guid><description>A 2D scrolling arcade game built in C++ and OpenGL, featuring collectible power-ups, health and mana management, and unlockable levels with escalating difficulty.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/opengl-dragon-game/featured.jpg"/></item><item><title>Dragòn - 3D Environment</title><link>https://giulio-arecco.github.io/projects/dragon-3d-environment/</link><pubDate>Sun, 25 Feb 2024 00:00:00 +0000</pubDate><author>giulioarecco@gmail.com (Giulio Arecco)</author><guid>https://giulio-arecco.github.io/projects/dragon-3d-environment/</guid><description>A 3D cathedral environment modeled in Blender and rendered in Cycles, featuring procedural geometry nodes, custom props, and physically-based materials.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://giulio-arecco.github.io/projects/dragon-3d-environment/featured.jpg"/></item></channel></rss>