I am a Computer Engineer and Game Programmer with a Master’s degree from Politecnico di Torino, specialized in Graphics and Multimedia. My work centers on gameplay architecture, internal tooling, and core subsystems. I build software structured around clear module boundaries, efficient data flows, and predictable runtime performance.
Technical Profile#
- Gameplay systems: modular game logic, entity interaction models, and state management designed for clear decoupling and seamless mechanic iteration.
- Tooling and workflows: custom editor extensions, runtime inspectors, and debugging utilities designed to streamline internal development workflows.
- Core architecture: subsystem design, entity lifecycle management, and memory-conscious data structures that ensure stability under heavy runtime workloads.
Target Roles#
I am pursuing opportunities in Gameplay Programming, Tools Development and Engine Programming. My priority is building robust technical foundations that bridge the gap between engineering and game design. I deliver flexible codebases and intuitive tools for rapid experimentation, ensuring the runtime remains performant and maintainable.